Scene Roaming - The stylized city

Introduction
This is a stylized city roaming project that floats above the sky, developed based on Unreal Engine 4. As a technical artist, my responsibilities encompass visual effects development, modeling, and workflow establishment.

Cartoon-style materials: Modifying the post-processing effects in UE4 to achieve a rendering effect that closely resembles the cartoon style we want, while still maintaining the traditional PBR material production workflow.
Model creation: Emphasizing the use of the low-poly style as the primary aesthetic, and utilizing a blend of hand-drawn and PBR techniques. This approach minimizes the repetitive work for artists.
Workflow control: Implementing shared and reusable models, materials, and textures. Developing scripts for automatic material assignment and model material separation during the modeling phase, and automatically assembling materials onto models in UE4.
Scene Photo




